Review of proposal: "RAWAR: Virtual Battleground
for Settling Online Disputes
Proposal author:
Cameron Smith
(blog: http://cs460se.blogspot.com/)
Proposal reviewer: James Vickers (jvick3@unm.edu)
Proposal restatement
The proposal is to make a 3D web game where people having
disputes on the internet can invite the other party to settle matters in a
virtual fight. The program also keeps a
database to keep track of it's users actions.
The revenue for the project is to come from advertising and selling user
data.
Reviewer reaction
It's an interesting idea that reminds me of the show
Celebrity Deathmatch, which was popular when I was a lad. One thing I think the proposal needs to
address is that some facilities to 'resolve' online disputes by fighting do
exist, in that people can challenge each other to existing online multiplier
games such as Call of Duty. I understand,
however, that the point of this project is to provide a game that anyone can
play. Making revenue from advertising
sounds fine, but we need more info on the "selling user data"
part. Who buys the data and why? What kind of data can we collect on
participants in these games?
Quantitative scores
Format: 3
Format
is OK, but could be improved. Would like
to see charts or graphs for budget and timeline portions, as they are easier to
read.
Writing: 4
Writing style is good overall, but paper could use
proofreading. The wrong words are used
in a couple places by accident.
Goals and tasks: 3
The how-to of the invitation to the online virtual
fight is well-described, but the gameplay itself could more description. The timeline is detailed, but some lines in
it are unclear, such as "develop a name for the game". Doesn't the game already have a name
("RAWAR")? Also, how detailed
is the physics engine going to get? Is
there any idea of using an existing physics engine, if available?
Scope: 5
This project consists of a 3D fighting game, with the
special purpose of allowing people to virtually back up their trash talk with
fighting.
Plausibility: 4
I am concerned that this game in particular needs to
be super good for the whole system to work.
With the purpose of the project being a central place people come to
resolve online grievances, the game needs to be good enough that no one scoffs
when invited to it. The short time frame
to make the game is acknowledged in the proposal, but it is not discussed how
much time or money this project will require to fully complete. Will the game be a fully-featured competitor
to state-of-the-art fighting games, or will it be simple in comparison? However, time and money aside, making a game
of this sort is totally possible.
Novelty: 4
While I've never heard of a game whose explicit
purpose is for people to meet and fight over things said on the internet, there
are some facilities to do this already, such as online multiplayer gaming. That is not to say there isn't room for a
game geared specifically to this purpose.
Stakeholder identification: 1
From reading the proposal, I'm inclined the believe this
game is intended for everyone on the internet.
However, I would think this game is more likely to succeed with say,
18-year-olds than 40-year-olds. It would
also be helpful to hear more about advertisers who might buy space on the site
(i.e. energy drinks) and what kinds of companies would be interested in
purchasing user information. Is there
any notion of this product's interaction with existing social media (as this is
somewhat related)? Is there concern
about checking the age of users (and how much of a farce this tends to be) if
the game is to be particularly violent?
Support and impact: 2
One question that the proposal needs to address is
what kind of companies would advertise on the site, which is the main source of
revenue claimed. What's the target
audience of the game? Age? Income?
Education level? This questions
must be answered for potential advertisers.
It is also not clear how much time and money the project will require to
reach a mature enough state to draw advertising revenue for continued development
and/or profit.
Evidence: 3
Proposal cites existing technologies on which the game
can be built. A detailed user story is
given. The motivation of building this
game and the issue it solves (lack of resolution to grievances between people
online) is clearly described and makes basic sense. The writer shows knowledge of the principles
of game design and graphics. However,
the proposal needs more details on the budget in order to convince people it's
not going to bankrupt them. Some things
are listed in the budget without the estimated costs associated with them. This is scary to an investor!
Challenges and risks: 4
The proposal acknowledges that game development of
this magnitude will be non-trivial. The
planned used of WebGL is stated as a risk because of it's recent construction
and lack of long-standing use. A
challenge which I feel exists, but is not listed in the proposal, is that the
project could lose support before it can get to a revenue-generating state. This goes along with the statement that
developing a good game will cost high in time and therefore money. It is a large risk on this project because
the advertising revenue expected is dependent on high traffic to the site,
something that will fall through if the game does not mature fast enough.
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